not games










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klammer
Roughly speaking, a resolution of 250,000 times that of HDTV is necessary, operating at several hundred petaFLOPS per second, to create moving holograms with HD resolution.
Paul Prudence, Super Vision, HOLO 1

08:40 am, by johnyzuper5 notes

An art that tries to separate beauty from the feminine in order to be “pure” is not impossible, but only sterile, misogynistic, self-hating or boring. It misinterprets woman, and makes beauty inseparable from death.
Wendy Steiner, Venus in Exile, 2001

08:35 am, reblogged from  by johnyzuper9 notes

If the market wanted feminist themes in its media, then it would pay for it.

08:51 am, by johnyzuper

You can try and soften the edges, you can have a woman here and there, and you can edit the language to be as pliable as possible, but nothing is changing how the gears grind.

07:46 am, by johnyzuper14 notes

A gritty, stylized world built on the corpses of women is defended as a way for gamers to escape from reality, but if someone points out that it makes them uncomfortable, they’re told that they’re supposed to be uncomfortable — after all, it’s just showing how the world really is.

12:04 pm, by johnyzuper15 notes

(Source: vimeo.com)

07:17 pm, by womanonfire

There are unwritten taboos on the internet. There are things you Don’t Say. There are replies you may not give. There are comments you may not make. There are truths you may not tell, in the world of public relations, for the public are fickle, and behave as a mob. A mob in all its feral, brutal depravity, lacking any and all of the qualities we laud upon humanity that allow us to feel so smug over all of the hapless animals that we raise ourselves over. And we are all, whether we admit it or not in public, under strict censorship of the mob. Even admitting that the mob censors our thoughts and feelings and the expression thereof is risky. Be careful! The mob may notice.

01:46 pm, by womanonfire8 notes

09:42 am, by johnyzuper1 note

I don’t think the growing attraction to open world games, experiential games, and thin play is coincidental. These are parallel phenomena that speak of an urge for a different kind of experience: one of being present in the (digital) world.

12:10 am, by johnyzuper12 notes

This is how you achieve your task, by following the game cues. I run down the path and I’m gone. I’m no longer in the world. I am a gamer playing a game. I’m taking cues from a designer and enacting them with my controller. I’m not in the forest, I’m on my couch in front of the TV with the controller in my hand. It is loud, my neighbours upstairs are loud. I’ve been sitting in this position for a while. I’m out.

11:57 am, by johnyzuper7 notes