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stream of consciousness from notgames.org contributors.








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klammer
Wir haben das Element des Erforschens aus anderen Spielen adaptiert, haben alles, was stört, weggelassen und die Umgebung dann möglichst responsiv gestaltet.

09:13 am, by johnyzuper1 note

Wer dieses Spiel kauft, unterstützt den Krebs, der die Spieleindustrie zerstört!

09:01 am, by johnyzuper1 note

taleoftales:

We are normally not that crazy about bundle sales, but this one is different. Bientôt l’été is part of this very interesting sci-fi bundle right now. We like the way they put together film, music, books and videogames, mixing the different forms of entertainment. This is pretty exciting and there should be more bundles like it… if there have to be bundle sales at all. hmm….

taleoftales:

We are normally not that crazy about bundle sales, but this one is different. Bientôt l’été is part of this very interesting sci-fi bundle right now. We like the way they put together film, music, books and videogames, mixing the different forms of entertainment. This is pretty exciting and there should be more bundles like it… if there have to be bundle sales at all. hmm….


loverofbeauty:

Joan Crawford in Dancing Lady (1933).

loverofbeauty:

Joan Crawford in Dancing Lady (1933).

(Source: nitratediva)

07:58 am, reblogged from loverofbeauty by johnyzuper568 notes

SOMA - Lambda (by frictionalgames)

10:23 am, by johnyzuper2 notes

When a game does everything for us, we complain that it doesn’t give us the freedom to express our agency in the story. When a game gives us the freedom to express our agency in the story, we complain because we don’t know how to use it.

10:46 pm, by johnyzuper17 notes

It is as much a player’s responsibility as it is a developer’s to maintain immersion.

10:39 pm, by johnyzuper3 notes

Hypertext tales are often sold as games of choices, of agency, of your version of the narrative – when it would be better to embrace what they are good at, which is telling a different kind of fiction: one which is host to multiple narratives, narrative superposition for want of a better term, from which meaning can be derived.

10:15 pm, by johnyzuper4 notes

04:29 pm, by johnyzuper3 notes

I think interaction design does not need exactly mimic players’ intuition, just enough to “play along”.

11:17 am, by johnyzuper7 notes