“People don’t share raw violence as often as astonishing acts of creativity.” - Chris Plante, Players want more options than murder, and GTA 5 proves it
For a certain audience, video games are all too relatable. They begin to impinge on reality, an occurrence that scientists call game transfer phenomena: “I used to play [Tetris] for hours every day. When I went to bed I would see falling blocks as I closed my eyes. I often experienced the same thing when waking up … a female video game player [was] suffering from delusions of being persecuted, exhibiting violent behavior and experiencing constant imaginary auditory hallucinations triggered by the music of the Super Mario Brothers video game.”
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