February 2012
38 posts
“Not every player needs to enjoy every kind of game. Nor does every player need...”
– Kate Cox
Feb 24th
1 note
“What you are really doing with a game is orchestrating an experience, and...”
– Dan Pinchbeck
Feb 23rd
2 notes
Feb 21st
1 note
Feb 21st
60 notes
Feb 21st
144 notes
Feb 20th
Feb 19th
2 notes
“Slowly trekking across a deserted lump of rock off the coast of Scotland is not...”
– Daniel Nye Griffith Games for 2012: Dear Esther, Art and Indie Inward Investment - Forbes
Feb 19th
3 notes
“It’s impressive Dear Esther doesn’t need puzzles or mechanics to...”
– Keza MacDonald Dear Esther Review - PC Review at IGN
Feb 19th
1 note
Feb 18th
“Dear Esther is a poem, meant to be played. Or it’s a painting, waiting to be...”
– Jordan Ekeroth
Feb 17th
6 notes
Feb 17th
140 notes
Feb 17th
94 notes
WatchWatch
Prayer mechanic
Feb 16th
Feb 16th
1 note
“In a market saturated with shooters with very little substance, originality and...”
– ‘Yadda’
Feb 16th
1 note
Feb 15th
479 notes
“It’s not just telling you the bullet points that they gave me, it’s...”
– John Davison, Gamespot http://www.industrygamers.com/news/john-davison-part-ii-on-the-brink-of-a-console-shift/
Feb 15th
1 note
“It never gets old because it speaks to the inexhaustible experience of growing...”
– Tevis Thompson
Feb 14th
1 note
“Modern Zeldas do not offer worlds. They offer elaborate contraptions reskinned...”
– Tevis Thompson
Feb 14th
4 notes
“It manages to capture that feeling you have when you’re forced to go for a...”
– Phill Cameron
Feb 13th
1 note
“build small, iterate and expand as you develop the concept”
– Richard Perrin, Rambling about process
Feb 13th
3 notes
Feb 11th
2 notes
Feb 11th
58 notes
Feb 10th
5 notes
6 tags
Feb 10th
7 notes
Feb 9th
41 notes
WatchWatch
House of Detention (by ScanLAB)
Feb 9th
Feb 8th
14 notes
Feb 7th
19 notes
“No longer is the artist confined to familiar configurations. The artist can...”
– artnet® Magazine - Features - The Matrix of Sensations by Donald Kuspit
Feb 6th
2 notes
Feb 6th
1 note
“Where do you want to go today?”
– “Compared with Facebook’s highly deterministic universe, even Microsoft’s unimaginative slogan from the 1990s — “Where do you want to go today?” — sounds excitingly subversive. Who asks that silly question in the age of Facebook?” -Evgeny Morozov
Feb 6th
7 notes
“Computer games are no mere extensions of traditional games but, with their core...”
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )
Feb 4th
2 notes
“Computer game programs accordingly define what one can do, and consequentially...”
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )
Feb 4th
8 notes
“Although there are a lot more rules in computer games through the complex...”
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )
Feb 4th
“There is an important difference between the approach to games by Huizinga or...”
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )
Feb 4th
2 notes
WatchWatch
Flight of the Fireflies – Trailer (by Woolly Robot)
Feb 1st
1 note
January 2012
21 posts
“Is there a new kind of film? That’s what I’m trying to figure out. I’m trying to...”
– director Steven Soderbergh not finding the medium he wants
Jan 31st
5 notes
“Instead of seeing feedback as rewards for problem-solving, I think we should see...”
– Thomas Grip, Narrative not a game mechanic?
Jan 26th
1 note
Jan 26th
“When we expand the meaning-making conventions that make up human culture, we...”
– Janet H. Murray
Jan 25th
Jan 24th
25,104 notes
Jan 23rd
2 notes
Jan 23rd
4,829 notes
“Mainstream games ask for and receive a very high level of time commitment, which...”
– Wes “Window Cleaner” Wilson in an interview on  gamescenes
Jan 23rd
6 notes
Jan 22nd
88,947 notes
Jan 22nd
5 notes
“People are becoming infused with technology, merging with it, if not physically...”
– Mikael Vesavuori, interviewed on Art21 Blog
Jan 22nd
2 notes
GameSpy: Toren Preview →
about Toren by Swordtales
Jan 20th