December 2010
34 posts
“The cinema so captured the twentieth-century imagination that it is common to...”
– Galloway, Alexander R. “The Anti-Language of New Media”. 2009. (via carvalhais)
Dec 31st
3 notes
Introduction to Electronic Literature: Reading... →
Braulio Taveres, “Raymond Queneau” (1999); Raymond Queneau, “Yours for the Telling” (1967) Guy Debord, “Theory of the Derive” (1958) Roland Barthes, from “S/Z” (1973) Catherine Burgass, “A Brief Story of Postmodern Plot” (2000) Harry Mathews, “Histoire” (1988) Jill Walker, “Piecing Together and Tearing Apart: Finding the Story in afternoon” (1999) Shayna Ingram, “Reconsidering the Walls of...
Dec 30th
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Entering the Palace of Bones (by Papa Sangre) You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here — but your ears are filled with sound. And what is it you can hear … ? All you know is someone is in grave danger and desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever? Papa Sangre is...
Dec 29th
2 notes
“Now, with everyone more or less otaku and everything immediately awesome, the...”
– Patton Oswalt, Wake Up, Geek Culture. Time to Die
Dec 29th
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A film for Pina Bausch by Wim Wenders PINA - Tanzt, tanzt, sonst sind wir verloren (by neueroadmovies)
Dec 29th
Dec 28th
1 note
From glorious artwork to the woeful grade of a...
easternmind: Just when I had conformed myself with the ubiquitous vulgarity found during my experience with Majin and the Forsaken Kingdom, based on the poor impressions initially provided by the demo and later verified with further probing into the game proper, Namco Bandai releases a volume of early artwork, partially designed prior to the actual production of the game. If, in fact, I was...
Dec 28th
6 notes
Dec 27th
8 notes
“It’s been said that games don’t do enough to explore human relationships, but...”
– Interview: Jonathan Blow & Chris Hecker | Edge Magazine
Dec 27th
2 notes
Dec 23rd
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Exile - Promo (by Aphids Arts) EXILE is the world’s first Opera App for iPad “Creating an Opera that you can interact with on an iPad, converting an art form that is traditionally passive to active, it’s game changing.” An interactive music video, EXILE iPad App combines the exquisite drama of Helen Gifford’s chamber opera with the extraordinarily textured generative visuals of...
Dec 20th
2 notes
Dec 20th
123 notes
Dec 19th
7 notes
Dec 18th
13 notes
“Art emerges when sensation can detach itself and gain an autonomy from its...”
– Elizabeth Grosz, “Chaos, Territory, Art” (via cncntrc)
Dec 18th
3 notes
Dec 18th
“It’s a shame that geek design always tends towards addiction design. If...”
– Chris Bateman, ihobo: Game Design is Dead
Dec 17th
“Against [blockbuster games], the only creative counterweight comes from the...”
– Chris Bateman, ihobo: Game Design is Dead
Dec 17th
2 notes
“When you give the player challenges he immediately starts thinking strategically...”
– Jeroen Stout, Game-on for a new way of playing
Dec 17th
“There are so many people making hamburgers. They don’t need me to make...”
– Jenova Chen, Journey Preview for from 1UP.com
Dec 17th
“A true game stays with its design. So when we think about a player...”
– Jenova Chen, Journey Preview for from 1UP.com
Dec 17th
“Material production -the production of commodities- while it may generate...”
– Elizabeth Grosz, “Chaos, Territory, Art”
Dec 16th
1 note
Dec 16th
27 notes
Dec 14th
5 notes
Dec 14th
8 notes
“Then no one will say, “Are you a gamer or not?” They will just say,...”
– Journey’s Jenova Chen on God, Authorship, and Creativity - PlayStation 3 Feature at IGN
Dec 12th
Dec 12th
22 notes
“It is about getting the chance to be closer to a character, to be under his...”
– Interview: Jeroen D. Stout On Dinner Date « BeefJack - The Gamer’s Sauce
Dec 9th
Dec 9th
Dec 9th
28 notes
Dec 3rd
“Mostly, horror games are merely blood-soaked adventures or shooters, which...”
–  Keith Stuart, Shock and gore: why video games are failing at horror | Technology | guardian.co.uk
Dec 3rd
5 notes
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World of Love: Chris Delay, June 2010 (by Mudlark) This shows quite a long demo of Subversion, Introversion’s upcoming game with procedurally generated cities.
Dec 2nd
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Dec 1st