December 2010
34 posts
The cinema so captured the twentieth-century imagination that it is common to...
– Galloway, Alexander R. “The Anti-Language of New Media”. 2009. (via carvalhais)
Introduction to Electronic Literature: Reading... →
Braulio Taveres, “Raymond Queneau” (1999); Raymond Queneau, “Yours for the Telling” (1967)
Guy Debord, “Theory of the Derive” (1958)
Roland Barthes, from “S/Z” (1973)
Catherine Burgass, “A Brief Story of Postmodern Plot” (2000)
Harry Mathews, “Histoire” (1988)
Jill Walker, “Piecing Together and Tearing Apart: Finding the Story in afternoon” (1999)
Shayna Ingram, “Reconsidering the Walls of...
Entering the Palace of Bones (by Papa Sangre)
You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here — but your ears are filled with sound. And what is it you can hear … ?
All you know is someone is in grave danger and desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?
Papa Sangre is...
Now, with everyone more or less otaku and everything immediately awesome, the...
– Patton Oswalt, Wake Up, Geek Culture. Time to Die
A film for Pina Bausch by Wim Wenders
PINA - Tanzt, tanzt, sonst sind wir verloren (by neueroadmovies)
From glorious artwork to the woeful grade of a...
easternmind:
Just when I had conformed myself with the ubiquitous vulgarity found during my experience with Majin and the Forsaken Kingdom, based on the poor impressions initially provided by the demo and later verified with further probing into the game proper, Namco Bandai releases a volume of early artwork, partially designed prior to the actual production of the game. If, in fact, I was...
It’s been said that games don’t do enough to explore human relationships, but...
– Interview: Jonathan Blow & Chris Hecker | Edge Magazine
Exile - Promo (by Aphids Arts)
EXILE is the world’s first Opera App for iPad
“Creating an Opera that you can interact with on an iPad, converting an art form that is traditionally passive to active, it’s game changing.”
An interactive music video, EXILE iPad App combines the exquisite drama of Helen Gifford’s chamber opera with the extraordinarily textured generative visuals of...
Art emerges when sensation can detach itself and gain an autonomy from its...
– Elizabeth Grosz, “Chaos, Territory, Art” (via cncntrc)
It’s a shame that geek design always tends towards addiction design. If...
– Chris Bateman, ihobo: Game Design is Dead
Against [blockbuster games], the only creative counterweight comes from the...
– Chris Bateman, ihobo: Game Design is Dead
When you give the player challenges he immediately starts thinking strategically...
– Jeroen Stout, Game-on for a new way of playing
There are so many people making hamburgers. They don’t need me to make...
– Jenova Chen, Journey Preview for from 1UP.com
A true game stays with its design. So when we think about a player...
– Jenova Chen, Journey Preview for from 1UP.com
Material production -the production of commodities- while it may generate...
– Elizabeth Grosz, “Chaos, Territory, Art”
Then no one will say, “Are you a gamer or not?” They will just say,...
– Journey’s Jenova Chen on God, Authorship, and Creativity - PlayStation 3 Feature at IGN
It is about getting the chance to be closer to a character, to be under his...
– Interview: Jeroen D. Stout On Dinner Date « BeefJack - The Gamer’s Sauce
Mostly, horror games are merely blood-soaked adventures or shooters, which...
– Keith Stuart, Shock and gore: why video games are failing at horror | Technology | guardian.co.uk
World of Love: Chris Delay, June 2010 (by Mudlark)
This shows quite a long demo of Subversion, Introversion’s upcoming game with procedurally generated cities.