January 2011
37 posts
Jan 31st
5,765 notes
Jan 31st
530 notes
WatchWatch
DARKGAME (by Eddo Stern) Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game you are equipped with custom...
Jan 28th
WatchWatch
easternmind: Past the gaudy kitsch pop-aesthetics of Catherine lies a sincere warning sign: it is as if the concealed message under the very outline of this most provocative release was an open appeal to reconsideration. For someone who has found himself knee-deep in this universe of digital wonders for over two decades, Japan has surely become a woefully strange nation in what concerns the...
Jan 27th
4 notes
“Target groups are idiotic constructs that utterly fail at describing people.”
– Krystian Majewski, Why Marketing is Bullshit
Jan 27th
3 notes
“Yes, yes, David Cage might be guilty of the sin of extremely poor references, of...”
– Rui Craveirinha, 2010 – “A Year in Review” pt. 1 « MetaGame
Jan 24th
3 notes
“It does men a disservice to assume that they only play games to shoot stuff,...”
– Kate Townshend, Prowling The Savannah: The Reluctant Geek - Wandering off the Path
Jan 22nd
2 notes
Jan 21st
421 notes
“Consumers who’d enjoy expressive play are avoiding computer games because...”
– Bart Stewart, comment to Gamasutra - Features - The Era Of Behaving Playfully
Jan 20th
“In the same way that Call of Duty games only work when you’re moving...”
– Michael Thomsen, The Era Of Behaving Playfully
Jan 20th
Jan 18th
170 notes
Jan 18th
170 notes
Jan 17th
1 note
Jan 17th
2 notes
“Unlike those in real life, the actions observed in movies have a level of...”
– Noël Carroll, The Power of Movies (1985)
Jan 15th
Jan 15th
7,832 notes
“The arresting thing about movies (…) is not that they create the illusion...”
– Noël Carroll, The Power of Movies (1985)
Jan 15th
1 note
WatchWatch
The unusual component of this scene is the strange behavior of the zombies. When the viewer hides his face or turns his back to the image, the zombie who had been facing him takes a few akward steps forward. When the viewer looks again at the zombie, the latter stops dead in his tracks. It is as if a mere glance from the viewer—whether expressing curiosity, disgust, or fascination—were enough to...
Jan 15th
“If the recognition of movie images is more analogous to a reflex than it is to a...”
– Noël Carroll, The Power of Movies (1985)
Jan 15th
3 notes
“Movies became a worldwide phenomenon precisely because in their exploitation of...”
– Noël Carroll, The Power of Movies (1985)
Jan 15th
“The medium of cinema is not, in and of itself, powerful; it is not the medium of...”
– Noël Carroll, The Power of Movies (1985)
Jan 15th
Jan 14th
1 note
“Players are motivated not by human interest but by greed. The joy of mass market...”
– Chris Bateman, ihobo: The Power of Games
Jan 14th
Jan 14th
101 notes
Jan 13th
373 notes
“I am quite aware being stood up is atypical for games, but I think it is not...”
– Indie Games Channel » Developer Interview: Stout Games’ Jeroen D. Stout on ‘Dinner Date’
Jan 12th
“Games Journalist: What’s the core gameplay goal in Journey? What activities will...”
– Jenova Chen Explains Journey: Social Relevance and Artistic Inspirations – PlayStation Blog
Jan 12th
“Interactivity may be what makes games unique, but does that mean that...”
– Craig Stern, Against narrow game development
Jan 10th
2 notes
Jan 10th
854 notes
“Entrepreneurship is a creative art form. Like other creative people, we do it...”
– Trip Hawkins, founder of EA (via Gamasutra) Hahahaha!
Jan 9th
“We are a new association of electronic artists united by a common goal—to...”
– Electronic Arts advertisement, 1982 (almost 30 years ago!) (via God at play - What Happened to EA?)
Jan 9th
Jan 9th
3,342 notes
“C’est lorsqu’on ne comprend rien qu’il faut écrire une histoire.”
– Joann Sfar
Jan 4th
1 note
“There is a part of everything which is unexplored, because we are accustomed to...”
– Gustave Flaubert (via invisiblestories)
Jan 4th
216 notes
“When you play a game, what you’re really doing is enacting some role inside of a...”
– Ian Bogost, On The Media: Transcript of “The Future of Gaming” (December 31, 2010) (the rest of the article can safely be ignored since it’s just Lucifer and Beelzebub being hysterical about gamification again)
Jan 4th
4 notes
Jan 3rd
27 notes
“We are indebted to modernists. Because of the experience of willfully rejecting...”
– Alexey Steele, NOVOREALISM: BEAUTY WILL SAVE THE WORLD The amazing timing of a seminal BBC program “Why Beauty Matters” featuring Roger Scruton
Jan 2nd