February 2012
49 posts
We are of the attitude that we would like the change the world, but we...
– Graft Architects
I feel like popular culture has replaced religion and home life. We have to pay...
– Heather Chaplin
Podcast “Games and Journalism” | MIT Comparative Media Studies (at 1:18:28)
Most games journalists are kind of evangelists for games. They’re games...
– Heather Chaplin
Podcast “Games and Journalism” | MIT Comparative Media Studies (at 29:26)
I feel like the conversations that I have with people about games and game...
– Heather Chaplin
Podcast “Games and Journalism” | MIT Comparative Media Studies (at 25:23)
The "turnoff" "turnon" game. Ask me anything and I...
Not every player needs to enjoy every kind of game. Nor does every player need...
– Kate Cox
What you are really doing with a game is orchestrating an experience, and...
– Dan Pinchbeck
Slowly trekking across a deserted lump of rock off the coast of Scotland is not...
– Daniel Nye Griffith
Games for 2012: Dear Esther, Art and Indie Inward Investment - Forbes
It’s impressive Dear Esther doesn’t need puzzles or mechanics to...
– Keza MacDonald
Dear Esther Review - PC Review at IGN
Dear Esther is a poem, meant to be played. Or it’s a painting, waiting to be...
– Jordan Ekeroth
Prayer mechanic
In a market saturated with shooters with very little substance, originality and...
– ‘Yadda’
It’s not just telling you the bullet points that they gave me, it’s...
– John Davison, Gamespot
http://www.industrygamers.com/news/john-davison-part-ii-on-the-brink-of-a-console-shift/
It never gets old because it speaks to the inexhaustible experience of growing...
– Tevis Thompson
Modern Zeldas do not offer worlds. They offer elaborate contraptions reskinned...
– Tevis Thompson
It manages to capture that feeling you have when you’re forced to go for a...
– Phill Cameron
build small, iterate and expand as you develop the concept
– Richard Perrin, Rambling about process
6 tags
House of Detention (by ScanLAB)
No longer is the artist confined to familiar configurations. The artist can...
– artnet® Magazine - Features - The Matrix of Sensations by Donald Kuspit
Where do you want to go today?
– “Compared with Facebook’s highly deterministic universe, even Microsoft’s unimaginative slogan from the 1990s — “Where do you want to go today?” — sounds excitingly subversive. Who asks that silly question in the age of Facebook?”
-Evgeny Morozov
Computer games are no mere extensions of traditional games but, with their core...
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )
Computer game programs accordingly define what one can do, and consequentially...
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )
Although there are a lot more rules in computer games through the complex...
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )
There is an important difference between the approach to games by Huizinga or...
– Michael Liebe, “There is no magic circle : on the difference between computer games and traditional games” ( PDF ) ( via Chris DeLeon )