Andy Cameron, digital pioneer, co-founder of the Antirom collective, artist, teacher and, latterly, creative director at Fabrica and Wieden Kennedy, has died unexpectedly.
Cameron was a hugely influential and inspirational figure in the development of digital media, both through his own work (which encompassed commercial projects as well as art installations for shows in the Barbican, MoMA in New York, the V&A and the Pompidou Centre) and as a teacher and mentor at first the University of Westminster and latterly at Fabrica, Benetton’s research centre. He believed fundamentally in the potential of digital media to re-invent the way we communicate with one another. A great many of those leading the field of digital design and interactive media today were influenced, inspired and guided by him. (via Creative Review - Andy Cameron)
respect.
[video]
(Source: didyouknowgaming)
And that’s the model like… the App model, where you say: «it’s a dollar and it’s probably awful, but hey it’s just a dollar and you can play it while you’re having a crap.» And I don’t want to make games that are reduced to something to do when you’re on a toilet. — Dan Pinchbeck
(Source: dumdoi.com)
Just let nothing happen for a bit, let things flow. — Dan Pinchbeck
(Source: dumdoi.com)
People want to know, they love it, but they don’t necessary want to be told. — Dan Pinchbeck
(Source: dumdoi.com)
You can tell that [Silent Hill 2] could have been the future of gaming: cinematic, well-written, mature, emotional games for a gaming audience that coming of age.
But that future never really arrived.
—You need to think about everything at the same time so there is a kind of consistency, where the story supports the gameplay, and the gameplay supports the story. Both need to work together. — David Cage
(Source: gamasutra.com)
We grew up with the Internet and on the Internet. This is what makes us different; this is what makes the crucial, although surprising from your point of view, difference: we do not ‘surf’ and the internet to us is not a ‘place’ or ‘virtual space’. The Internet to us is not something external to reality but a part of it: an invisible yet constantly present layer intertwined with the physical environment. We do not use the Internet, we live on the Internet and along it. If we were to tell our bildnungsroman to you, the analog, we could say there was a natural Internet aspect to every single experience that has shaped us. We made friends and enemies online, we prepared cribs for tests online, we planned parties and studying sessions online, we fell in love and broke up online. The Web to us is not a technology which we had to learn and which we managed to get a grip of. The Web is a process, happening continuously and continuously transforming before our eyes; with us and through us. Technologies appear and then dissolve in the peripheries, websites are built, they bloom and then pass away, but the Web continues, because we are the Web; we, communicating with one another in a way that comes naturally to us, more intense and more efficient than ever before in the history of mankind.
— Piotr Czerski (via azspot)
hm.
(via aidenn)
Het gedicht is mooier dan de dichter. — Michaël Samyn, adolescent poetry. :)