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Games are never just games, just as lived life is not a commodifiable, indistinct, enumerable asset. I like to think about the notion of “games” in a far wider meaning, like Fluxus or the Situationists did, with a “game” constituting something realistically-grounded-and-psychologically-enforced rather than a self-contained magic circle. This is probably the largest issue at hand in advanced game design, indie, art or commercial or otherwise: how to expand this notion and be able to talk about it in a concise manner. (via It’s All Fun and Games Until Someone Blows Their Brains Out | Art21 Blog)

Games are never just games, just as lived life is not a commodifiable, indistinct, enumerable asset. I like to think about the notion of “games” in a far wider meaning, like Fluxus or the Situationists did, with a “game” constituting something realistically-grounded-and-psychologically-enforced rather than a self-contained magic circle. This is probably the largest issue at hand in advanced game design, indie, art or commercial or otherwise: how to expand this notion and be able to talk about it in a concise manner. (via It’s All Fun and Games Until Someone Blows Their Brains Out | Art21 Blog)

10:39 am, by womanonfire5 notes

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