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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>stream of consciousness from notgames.org contributors.</description><title>notgames</title><generator>Tumblr (3.0; @notgames)</generator><link>http://notgames.tumblr.com/</link><item><title>Andy Cameron, digital pioneer, co-founder of the Antirom...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4sluantLu1qamt2wo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Andy Cameron, digital pioneer, co-founder of the Antirom collective, artist, teacher and, latterly, creative director at Fabrica and Wieden   Kennedy, has died unexpectedly.&lt;br/&gt;
Cameron was a hugely influential and inspirational figure in the development of digital media, both through his own work (which encompassed commercial projects as well as art installations for shows in the Barbican, MoMA in New York, the V&amp;A and the Pompidou Centre) and as a teacher and mentor at first the University of Westminster and latterly at Fabrica, Benetton’s research centre. He believed fundamentally in the potential of digital media to re-invent the way we communicate with one another. A great many of those leading the field of digital design and interactive media today were influenced, inspired and guided by him. (via &lt;a href="http://www.creativereview.co.uk/cr-blog/2012/may/andy-cameron" target="_blank"&gt;Creative Review - Andy Cameron&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;&lt;br/&gt;
respect.&lt;/p&gt;</description><link>http://notgames.tumblr.com/post/24001622212</link><guid>http://notgames.tumblr.com/post/24001622212</guid><pubDate>Tue, 29 May 2012 18:30:08 +0200</pubDate></item><item><title>Among the Sleep - Gameplay Teaser (by Krillbite)

“Among...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/YWDQN_X5b-M?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Among the Sleep - Gameplay Teaser (by &lt;a href="https://www.youtube.com/watch?v=YWDQN_X5b-M&amp;feature=player_embedded" target="_blank"&gt;Krillbite&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;“Among the Sleep is a first person horror adventure, in which you play a two year old child. After being put to bed at night, mystical things will happen.”&lt;/p&gt;</description><link>http://notgames.tumblr.com/post/23986943988</link><guid>http://notgames.tumblr.com/post/23986943988</guid><pubDate>Tue, 29 May 2012 09:35:00 +0200</pubDate></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4jpv2aSVr1rw70wfo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://notgames.tumblr.com/post/23985751048</link><guid>http://notgames.tumblr.com/post/23985751048</guid><pubDate>Tue, 29 May 2012 08:51:26 +0200</pubDate></item><item><title>"And that’s the model like… the App model, where you say: «it’s a dollar and it’s probably awful, but..."</title><description>“And that’s the model like… the App model, where you say: «it’s a dollar and it’s probably awful, but hey it’s just a dollar and you can play it while you’re having a crap.» And I don’t want to make games that are reduced to something to do when you’re on a toilet.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Dan Pinchbeck&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23984597865</link><guid>http://notgames.tumblr.com/post/23984597865</guid><pubDate>Tue, 29 May 2012 08:14:46 +0200</pubDate></item><item><title>"Just let nothing happen for a bit, let things flow."</title><description>“Just let nothing happen for a bit, let things flow.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Dan Pinchbeck&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23916513317</link><guid>http://notgames.tumblr.com/post/23916513317</guid><pubDate>Mon, 28 May 2012 08:28:21 +0200</pubDate></item><item><title>"People want to know, they love it, but they don’t necessary want to be told."</title><description>“People want to know, they love it, but they don’t necessary want to be told.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Dan Pinchbeck&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23857302139</link><guid>http://notgames.tumblr.com/post/23857302139</guid><pubDate>Sun, 27 May 2012 14:05:58 +0200</pubDate></item><item><title>"You can tell that [Silent Hill 2] could have been the future of gaming: cinematic, well-written,..."</title><description>“&lt;p&gt;You can tell that [Silent Hill 2] could have been the future of gaming: cinematic, well-written, mature, emotional games for a gaming audience that coming of age.&lt;/p&gt;

&lt;p&gt;But that future never really arrived.&lt;/p&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;span class="author vcard"&gt;&lt;a class="url fn n" href="http://gamedesignreviews.com/author/admin/" title="Krystian Majewski" target="_blank"&gt;Krystian Majewski&lt;/a&gt;&lt;/span&gt;&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23855806608</link><guid>http://notgames.tumblr.com/post/23855806608</guid><pubDate>Sun, 27 May 2012 13:05:48 +0200</pubDate></item><item><title>"You need to think about everything at the same time so there is a kind of consistency, where the..."</title><description>“You need to think about everything at the same time so there is a kind of consistency, where the story supports the gameplay, and the gameplay supports the story. Both need to work together.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;David Cage&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23794328242</link><guid>http://notgames.tumblr.com/post/23794328242</guid><pubDate>Sat, 26 May 2012 15:37:44 +0200</pubDate></item><item><title>"We grew up with the Internet and on the Internet. This is what makes us different; this is what..."</title><description>“We grew up with the Internet and on the Internet. This is what makes us different; this is what makes the crucial, although surprising from your point of view, difference: we do not ‘surf’ and the internet to us is not a ‘place’ or ‘virtual space’. The Internet to us is not something external to reality but a part of it: an invisible yet constantly present layer intertwined with the physical environment. We do not use the Internet, we live on the Internet and along it. If we were to tell our bildnungsroman to you, the analog, we could say there was a natural Internet aspect to every single experience that has shaped us. We made friends and enemies online, we prepared cribs for tests online, we planned parties and studying sessions online, we fell in love and broke up online. The Web to us is not a technology which we had to learn and which we managed to get a grip of. The Web is a process, happening continuously and continuously transforming before our eyes; with us and through us. Technologies appear and then dissolve in the peripheries, websites are built, they bloom and then pass away, but the Web continues, because we are the Web; we, communicating with one another in a way that comes naturally to us, more intense and more efficient than ever before in the history of mankind.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://booktwo.org/notebook/opinions-are-non-contemporary/" target="_blank"&gt;Piotr Czerski&lt;/a&gt; (via &lt;a class="tumblr_blog" href="http://azspot.net/" target="_blank"&gt;azspot&lt;/a&gt;)&lt;br/&gt;
hm.&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23690755982</link><guid>http://notgames.tumblr.com/post/23690755982</guid><pubDate>Thu, 24 May 2012 23:21:33 +0200</pubDate></item><item><title>"Het gedicht is mooier dan de dichter."</title><description>“Het gedicht is mooier dan de dichter.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Michaël Samyn, adolescent poetry. :)&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23604634110</link><guid>http://notgames.tumblr.com/post/23604634110</guid><pubDate>Wed, 23 May 2012 13:49:18 +0200</pubDate></item><item><title>"Sometimes the poem has more friends than the poet."</title><description>“Sometimes the poem has more friends than the poet.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jennifer Moxley, from “&lt;a href="http://poems.com/special_features/prose/essay_moxley.php" target="_blank"&gt;Fragments of a Broken Poetics&lt;/a&gt;” (via &lt;a class="tumblr_blog" href="http://proustitute.tumblr.com/" target="_blank"&gt;proustitute&lt;/a&gt;)&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23534512210</link><guid>http://notgames.tumblr.com/post/23534512210</guid><pubDate>Tue, 22 May 2012 09:35:06 +0200</pubDate></item><item><title>"I was at a crossroads; up until this point I’d been working on much more experimental sound..."</title><description>“I was at a crossroads; up until this point I’d been working on much more experimental sound and installation projects and I described myself as a sound artist. And then I wrote the Dear Esther score and I had this epiphany — I wanted to be a composer! So for me Caspar was this statement: “I want to write beautiful music with real instruments.” I love the music, because like with the Dear Esther score, it has a passion and an unashamed heart.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jessica Curry&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23532969266</link><guid>http://notgames.tumblr.com/post/23532969266</guid><pubDate>Tue, 22 May 2012 08:33:56 +0200</pubDate></item><item><title>"I’ve learned that if you let talented, knowledgeable people get on with what they do best then..."</title><description>“I’ve learned that if you let talented, knowledgeable people get on with what they do best then you’re usually going to come out with a great result.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jessica Curry&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23532554133</link><guid>http://notgames.tumblr.com/post/23532554133</guid><pubDate>Tue, 22 May 2012 08:19:43 +0200</pubDate></item><item><title>"My biggest complaint for computer games so far is they are not good enough for adults. For adults to..."</title><description>“My biggest complaint for computer games so far is they are not good enough for adults. For adults to enjoy something, they need to have intellectual stimulation, something that’s related to real life. Playing poker teaches you how to deceive people, and that’s relevant to real life. A headshot with a sniper rifle is not relevant to real life. Games have to be relevant intellectually.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.gamasutra.com/view/feature/170547/a_personal_journey_jenova_chens_.php?page=2" target="_blank"&gt;Jenova Chen&lt;/a&gt;&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23337815336</link><guid>http://notgames.tumblr.com/post/23337815336</guid><pubDate>Sat, 19 May 2012 08:39:42 +0200</pubDate></item><item><title>"A lot of games today have a list of quests, places to go, items to collect and rewards to..."</title><description>“A lot of games today have a list of quests, places to go, items to collect and rewards to receive… We just ignore each other. So in order to make players care about each other, we have to remove their power, and remove their tasks.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.gamasutra.com/view/feature/170547/" target="_blank"&gt;Jenova Chen&lt;/a&gt;&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23337543878</link><guid>http://notgames.tumblr.com/post/23337543878</guid><pubDate>Sat, 19 May 2012 08:29:34 +0200</pubDate></item><item><title>"Die Entwickler verstehen sich als Künstler und nutzen die Technologie als neues Medium."</title><description>“Die Entwickler verstehen sich als Künstler und nutzen die Technologie als neues Medium.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Sara Gross&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/23093000072</link><guid>http://notgames.tumblr.com/post/23093000072</guid><pubDate>Tue, 15 May 2012 08:44:09 +0200</pubDate></item><item><title>Walden, a game (updated) (by GameInnovationLab)</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/TZEQilshSA0?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Walden, a game (updated) (by &lt;a href="http://www.youtube.com/watch?v=TZEQilshSA0&amp;feature=player_embedded" target="_blank"&gt;GameInnovationLab&lt;/a&gt;)&lt;/p&gt;</description><link>http://notgames.tumblr.com/post/22772204667</link><guid>http://notgames.tumblr.com/post/22772204667</guid><pubDate>Thu, 10 May 2012 11:17:25 +0200</pubDate></item><item><title>"Just imagine if you could go on the World Wide Web and see no words. No words at all. You..."</title><description>“&lt;p&gt;Just imagine if you could go on the World Wide Web and see no words. No words at all. You can.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://wordlessweb.com/" target="_blank"&gt;http://wordlessweb.com/&lt;/a&gt;&lt;/p&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://latimesblogs.latimes.com/jacketcopy/2012/05/every-writers-nightmare-the-wordless-web.html" target="_blank"&gt;Every writer’s nightmare: the wordless Web - latimes.com&lt;/a&gt;&lt;/em&gt;</description><link>http://notgames.tumblr.com/post/22771686174</link><guid>http://notgames.tumblr.com/post/22771686174</guid><pubDate>Thu, 10 May 2012 10:47:40 +0200</pubDate></item><item><title>Sustainable Perspectives on Video Games by Andy Robertson</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/RTJUrJ44kew?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;Sustainable Perspectives on Video Games&lt;/em&gt; by Andy Robertson&lt;/p&gt;</description><link>http://notgames.tumblr.com/post/22739318609</link><guid>http://notgames.tumblr.com/post/22739318609</guid><pubDate>Thu, 10 May 2012 00:22:04 +0200</pubDate></item><item><title>Photo</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3rv4rhqmp1qamt2wo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://notgames.tumblr.com/post/22730999210</link><guid>http://notgames.tumblr.com/post/22730999210</guid><pubDate>Wed, 09 May 2012 22:19:00 +0200</pubDate></item></channel></rss>

